Game for Peace, also known as 和平精英 (pinyin: Heping Jingying), is the Chinese version of PUBG Mobile. There is a closer translation named Peacekeeper Elite in English and Hoà Bình Tinh Anh in Vietnamese. The game was developed by Tencent Games and PUBG Corporation in response to Chinese regulations prohibiting violent content, after PUBG Mobile failed to receive approval from the Chinese authorities due to its violent nature.
That restriction turns out to be what makes playing it more enjoyable for me. Blood gets replaced with lighting effects, and characters now wave goodbye after being taken down. Despite the Chinese version sharing nearly identical gameplay with the global version, there are a few remarkable changes.
Safe zone has changed to Signal zone. When a player is outside of this zone, his health (健康值) does not immediately decrease; instead, the signal (信号值) is getting weaker over time. In order to boost the signal up and reset countdown, the player can use medical consumables such as Energy Drink (能量饮料), Painkillers (止痛药), Adrenaline Syringe (腎上腺素), and Med Kit (全能医疗箱). Otherwise, it will be disconnected as soon as the signal battery runs out, and the character is eventually eliminated (淘汰) if no rescue is done.
信号值越低承受攻击越重,可用信号电池恢复信号值
信号区外淘汰倒计时
The outfit designs in Game for Peace are highly detailed and visually appealing in both lobby and battle environments. The game collaborated with Rocket Girls 101 (火箭少女101) - a girl group was formed in the reality show Produce 101 China (创造101). Two out of eleven members are from the South Korean girl group Cosmic Girls (우주소녀, 宇宙少女). The collaboration included numerous outfits, celebrity voiceovers, signed backpack accessories, the first-ever motorcycle skin, and more.
Like many other vehicles, Tesla’s Cybertruck and Roadster are also featured in the game, with the Roadster Starman somehow making its way to reentry on Mars in 2050. Super cool!
As far as I know, Starman is currently in elliptical heliocentric orbit and getting farther from the Earth. The video, of course, is partially fictional, so may not fully represent a space flight but does encourage the audience. If you are interested in getting an idea of what a typical space mission is, check out this great intuitive introduction to delta-v. This short introduction is definitely a great answer to the question: How to propel a rocket through the Earth’s atmosphere and challenge gravity with orbital mechanics? The question is not to answer but rather to verify understanding or explore possible alternative solutions. A well-defined question can sometimes be the answer itself.
And here comes the Transformers. Not only the outfits, but many of the videos created by the studio are also incredibly creative.
The seasonal events are also what I find very interesting. Many events in the game are designed to encourage education and technological advancement. Examples include a maglev train traveling through a wormhole, suggesting it could reach the speed of commercial airplanes in vacuum; drones and flying taxis used for delivery and transportation; blueprint of rocket stages and the return module; a wall poster highlighting the importance of the magnetic field in protecting Earth from harmful solar and cosmic radiation; and information on agricultural products suitable for planetary habitation. Surprisingly, these reflect exactly what are happening in the real world.
Finally, the game features a social media companion called 和平营地 (Peace Town), where players can share moments with their friends and others. I have created a few posts and most of them are compilations of various in-game scenes recorded to craft a story.
This game offers a quite realistic physics simulation. While it does not match the fidelity of PC racing simulators, it still provides a valuable learning experience to a certain extent. Mechanics such as handling, braking, traction control, and weight transfer are modelled accurately to replicate some fundamental driving maneuvers. Unlike high-fidelity games such as Real Racing, which emphasize the use of racing line and throttle control during turns, this game simplifies controls and adds powerful nitro boosts, allowing players to perform speed recovery especially after turns.
Car model selection is also important. The black car, for example, while having more horsepower and higher top speed, has difficulty with traction control on 90-degree turns at high speed and does not effectively cruise due to short path between corners. On tracks with long path between corners, car models like this are likely to outperform the Focus RS by leveraging their top speed during cruising. In reality, factors like car model and road conditions significantly affect fuel efficiency and car performance. The game lacks a true steering wheel input, which in real driving is proportional to tire angle and inversely proportional to the turning radius, an important aspect of learning how to handle turns effectively. Basically, it is easy to find any simulation that has similar performance. I partly like this one because of the cartoon animation when drifting and nitro-ing.
The LEGO technic or similar models are really good at replicating the differential and give you insight into force transmission using gear mechanics. The design is quite simple, but it is very important, as it allows the tires to rotate at different speeds while force is being transmitted to support the car’s motion. If the road condition is not perfectly flat and the steering wheel is not always in its original position, these tires rotate at different speeds most of the time.
This document is excellent at explaining the physics of car in racing but essential in daily driving too.